![]() Even if WIMO Games is able to successfully attract players with only the current content available in Battle Bows, the distinct lack of things to do will inevitably become a problem without further content updates. While there’s some entertainment to be found in the heat of the moment, it doesn’t seem like Battle Bows will have much longevity. With room-hosting options and a very simple voice chat system, Battle Bows has the opportunity to do very well with an audience looking for a place to play with their friends without much hassle. Matchmaking is snappy, and the game seems to have a fairly active multiplayer community. However, when online play worked without lag, it proved to be lots of fun. Players (myself included) would disconnect in the middle of a game and enemies would teleport or freeze in place before rubber-banding forward. I tested the game’s multiplayer in several different points on multiple internet connections and consistently ran into lag issues in online play. Issues in the physical world weren’t the only barriers to achieving true aim in Battle Bows. I also ran into some problems with the profile of the Quest 2 headset during play a three-inch headset protruding from my face meant that certain motions (like pulling back a bow) felt difficult to do while still aiming as the game wants me to, especially with the Touch controller tracking rings creating extra points for my hands to collide with my headset. That’s no doubt partly a choice made with a younger audience in mind, but it also means there’s not a huge amount of depth to be found. Games like In Death: Unchained have shown the gold standard of arrow combat in VR, but what’s present in Battle Bows feels much more imprecise and casual. You have the option to enable or hide a line indicating a nocked arrow’s trajectory, but with or without the indicator, aiming and shooting doesn’t feel overly satisfying. It’s the main draw of playing a game like Battle Bows in VR specifically, and feels spectacular when everything sings. The success of Battle Bows hinges entirely on the satisfying, tactile feel of nocking an arrow, pulling back, letting it fly, and popping a faraway enemy that’s hiding behind some trees or underneath a bridge. Some rounds even culminate in really fun boss fights. While there isn’t much to see, what’s here is pretty fun! There’s a lot of great enemy variety which is paced out really well throughout any given wave, with slower, low-level goons flanking some of the quicker classes of enemies. ![]() Once you’ve played a round of Battle Bows on any difficulty, you’ve already seen most of what the game has to offer. Unfortunately, that clever curtailment only goes so far. So the lightning archer, for example, will always snipe balloons from the same spot on the map, regardless of the match.īy assigning each role to a single location, Battle Bows makes a concerted attempt to navigate the constraints of its scale by quadrupling the experiences players can have and share on its one and only map. Each role watches over one specific path of the map, which remains the same across every match. Instead, the supposedly different effects all end up feeling relatively similar to use. With a greater array of elemental abilities, choosing your power would feel like a weightier decision. Fire creates a big fireball on impact, while ice momentarily stops enemies dead in their tracks. ![]() The Heat of the Battleīefore each match starts, Battle Bows gets you to choose from one of four elemental powers to help in battle: lightning, ice, fire, and poison. Even if those woes melt away in the heat of an intense match, this archery-based tower defense game just doesn’t have enough going on to warrant much more attention than what you’re able to dispense over the span of two or three play sessions. Unfortunately, this tower defense-inspired experience is ultimately a disappointment, bogged down by a frustrating aiming system, iffy net code, and minimal content. Platforms: Quest 2, Quest Pro, SteamVR (Review conducted on Quest 2 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |